Lord of the Rings Pinball Machine by Stern
The Lord of the Rings pinball machine is a 2003 game designed by George Gomez and distributed by Stern Pinball. It is based on the The Lord of the Rings film trilogy, which was first released in 2001. It features the highest possible score multiplier in pinball to date: During a combined “Two Towers” and “Gollum” Multiball it is possible to achieve a 84x Jackpot (when scoring seven subsequent combo Jackpot shots, having the 2x scoring Elf gift and the Smeagol phase of Gollum Multiball running at once)!
Gameplay
The main objective of the game is to light and start three multiballs, each of them coupled to one of the movies of the trilogy, and to finally “Destroy the Ring”:
Fellowship of the Ring: Collect all members of the fellowship (white inserts), then shoot Barad-Dur, Gollum Cave, or The Shire to start the multiball. If enabled by the operator, the mode starts with a Cave Troll that must be defeated, otherwise the player directly starts with the second part: The Balrog. One must alternate between hitting the Balrog and shooting a ramp to make the members of the fellowship escape across the bridge (the last member Gandalf will not pass but rather end the second part and enable victory lap mode).
The Two Towers: Spell “K-E-E-P” to enable the ball lock on the right ramp. Lock three balls to start multiball. Shoot all lit shots for Jackpots (depending on the number of balls, these can be 1x, 2x or 3x (when stacked with Gollum Multiball)). Combo Shots (subsequent Jackpot shots) increase the second Jackpot multiplier (up to 7x). The Two Towers is considered “complete” after the first scored Super Jackpot, after which a limited amount of additional Super Jackpots may be collected. Once the all Super Jackpots have been collected or time expires, victory lap mode is enabled.
The Return of the King: Collect 5000 souls on the “Path of the Dead” and shoot Orthanc, Barad-Dur or Gollum Cave to start. Jackpots are scored by the four lit shots, scoring all relights the Jackpots and advances the player to the next level. On the Seventh level, Super Jackpots are awarded instead of the standard jackpots, leading into victory lap mode afterwards.
Note: Multiball features are more difficult to start based on settings and subsequent triggers. For example, Fellowship multiball on Hard may only be triggered via Barad-Dur while on easy all three shots are open to initiate the feature. Another example is during Two Towers, a player may score and stack cumulative sword locks during the initial trigger. During the second trigger, K-E-E-P remain lit until the sword lock has been awarded. During the third trigger, K-E-E-P letters turn on AND off when toggled while trying to lock the third ball.
Another objective are the modes that can be started by shooting the Ring when lit:
Escape the Ringwraiths
Gandalf vs Saruman
Warg Battle
War of the Ents
Attack of Shelob
Kill the Witchking
Completing all modes enables the bonus mode “There and Back Again…” (Elf rings still need to be collected to start the mode). Also, a mode cannot be started when Destroy the Ring is lit. Modes cannot be starting while a multiball is in play either, however, modes can be triggered before a multiball, thus becoming “Stacked”.
The wizard mode (Valinor Multiball) is said to be one of the hardest to reach to date (only being topped by The Simpsons Pinball Party) as it needs all multiballs to be fully completed, reaching and playing “There and Back Again…”, collecting all the “Gifts of the Elves”, and finishing “Destroy the Ring”.
Game Features:
Multiball, Ramp(s), Spinner(s), Voice, Drop Targets, More Than 2 Flippers
Shipping and handling:
Your order means a lot to us, which is why we provide FAST, SAFE, RELIABLE SHIPPING services for all our products. Deliveries are typically made Monday through Friday, and you can find delivery options for each item on its product page as well as in a cart. For more information view our Shipping Policy. Installation – Over the years of helping customers all over Australia, we have built close relationships with installers nationwide. Give us a call at (48) 0034693 or email us at Info@pinballmachinesshop.com.au and we will have an installer for you, should you require their service. Our installers are contracted to assemble your product at the best possible price. Depending on the brand, orders may ship out the same business day or take up to 2 business days to ship. On rare occassions, ordered shipments may take longer due to unforeseen delays. You can get immediate assistance regarding the status of your order by emailing Info@pinballmachinesshop.com.au or calling (48) 0034693
Delivery & Return:
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Please allow 10 days for your order to arrive. We source products from all over the world to bring you epic offers and the lowest prices. This means sometimes you have to wait a little longer to get your order but it’s always worth it! |
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Returns are easy, simply contact us for a returns number and send your item to our returns centre for fast processing. We’ll get you a replacement or refund in a snap! |
Why Buy From Us:
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- We’re a family owned, Aussie small business. Our business is a reflection of ourselves, driven by strong values and a desire to do good for others.
- We’ve got a 30-day No Stress Returns Policy. We know that sometimes we change our minds, so our policy takes the stress out of your purchase.
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Remember, we’re always here to help, so give us a call on (48) 0034693, email us at Info@pinballmachinesshop.com.au, or chat with us using the chat bubble in the bottom right corner of your screen.
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